fix: ignore global lighting shifts in occupancy
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@@ -48,6 +48,10 @@ occupancy_reflection_dark_fraction = 0.10
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occupancy_reflection_bright_dark_ratio = 2.0
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occupancy_confirm_frames = 2
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empty_confirm_frames = 2
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lighting_shift_guard_enabled = true
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lighting_shift_min_regions = 3
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lighting_shift_region_fraction = 0.6
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lighting_shift_mean_delta = 45.0
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trash_motion_delta = 18.0
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trash_sustained_motion_delta = 8.0
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trash_sustained_motion_frames = 2
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